dead-synchronicity-tomorrow-comes-today-review-1

By July 29, 2025 Post No Comments

Dead Synchronicity: Tomorrow Comes Today: Review

A couple of years ago the company Daedalic Entertainment Mostly acted as almost the main manufacturer of worthy adventure in the “old” style. Drawn graphics, Point-And-Click, amazing worlds and crazy stories-every new quest from Daedalic as if confirmed: the genre is alive. Alive, has not turned into this new -fashioned interactive cinema, but quite successfully exists in its original form as part of the canons set yet Lucasarts.

However, recently Daedalic somewhat expanded the area of ​​its activity. Without stopping developing games on their own, the Germans are now actively engaged in their publication. Relatively recently, they presented the public to the public Randal’s Monday from Nexus Game Studios, And now – they helped to be published successfully “kikstartnuta” anti -utopia under the bulky name Dead Synchronicity: Tomorrow Comes Today. The authors of this project together make up a small but proud team of three brothers and call themselves Fictiorama Studios. Advencura became their debut. Were the “fathers” from Daedalic, Having bet on beginners from the industry? Let’s try to figure it out.

New, but not too marvelous world

Everything starts somehow even prosaic. The main character, a guy named Michael, wakes up in a tiny half -abandoned trailer with amnesia. Fresh, like worn footcloths, aren’t? But we will not rush with the conclusions: the use of this beaten technique in the case of Dead Synchronicity understandable and, perhaps, justified. The developers put us in the framework of a completely new, terrible and unusual reality. If our character remembered who he was and where he was, we could not discover the world gradually, finding more and more new secrets as we pass. So forgive the authors the banality with the loss of memory – the universe that they drew for us is worth.

Very soon, Michael finds out that the trailer, where he came to his senses, is either in a shelter for refugees, or in a concentration camp. The owners of such modest housing by local standards are real rich: the other inhabitants of this god of a forgotten place are huddled in tattered tents, or even on bare ground. The camp is guarded by soldiers – scumbags in uniforms that rejoice at the opportunity to mock anyone who they did not like. Only the military and “moles” themselves can leave the territory – spies cooperating with the government. The task of spies is to convey to the covers of the so -called “melting”.

The emergence of melting is one of the terrible consequences of a complex of cataclysms of unknown nature, after which humanity became different. This event is called a great wave. It brought with it a mysterious break in the sky, mass amnesia, almost complete destruction of all urban infrastructure and pandemia. Sick people begin to fall into fainting, seeing hallucinations and coming to prophecies. Not so scary, right? Only a few months after the start of all this fun, a person literally melts – his flesh turns into a liquid, and he dies in nightmare torment.

Training for wear

You need to understand that https://fruitychancecasino.uk/ gameplay Dead Synchronicity as traditional as possible. Point-And-Click, Search and combining objects-no innovations. A feature can be called, perhaps, only a convention-open world: the further we are moving in the plot, the more locations become available to us, moreover, the old, already output paths do not close for us. We constantly have to run between the camp, the city and other unfriendly environs. The search for the right thing somewhere in the medical center on the outskirts of the city, followed by the use of three screens from this place, on the refugee habitats, is the situation on duty. This approach, by the way, reports the passage of a certain hardcore, unusual for modern adventure.

No, most of the tasks are solved easily and without any problems: it is easy to figure out how to apply a sharp pin to the pillowcase, if we need a pair of bandages, is it not so? But there are also very intricate sequences. We cannot always calculate the final result of the chain of actions, because events develop slightly unpredictably. So, it is really difficult to guess that in order to save a couple of kids from execution, we will have to climb into a location that is not related to the situation, to find a corpse that is not related to the situation and do something very unappetizing with it. Developers often force us to steal circles in the surroundings in search of such suddens or perform actions almost blindly, without explaining why we may come in handy, for example, a rope cut off from a tree on which a suicide hanged himself.

Of course, we will understand this later, when in a completely different place we suddenly need to go down to the ravine. Nevertheless, the sequence and logic in this method of building gameplay is not too much. The character does not extract objects when they became necessary for him, but just like that, in case they suddenly come in handy. It’s good that there is a backlight that eliminates at least an annoying “pixelhanting”!

The characters have eyes closed. Everyone. Always. It must be that there is also some sense. Are they not blind – unhappy people who cling to their miserable existence with all their might?

All this can cause a fairly irritation in a person, brought up not on quests of the nineties, but on adventure for the past five years. We were weaned from cerebral training for wear, from “stuck” in the middle of the plot due to a lack of telepathy, which allows you to guess what the authors meant. On the other hand, convinced fans of Retroadvenchur such an approach, perhaps, will even have to taste.

Leave hopes with your clothes

Obviously, that Dead Synchronicity It was not for puzzles, in fact. The whole point is in history and atmosphere. The feeling of hopelessness here is so deep and thick that it can be literally cut with a knife. Unlike many now -fashionable post -apocalyptic projects, Dead Synchronicity – not so much about destruction and death, but about the subtlety and fragility of the plaque of civilization on the human soul.

The people we meet literally lost the human appearance. A flock of “vultures” is looking forward to when the child will die to attack his meager belongings and divide each other. A bearded man guards a trolley from a supermarket in which nothing worthwhile is assembled. His trash. The only thing that cares about him in life is no matter how someone would encroach on these useless fragments of an old life. Two bandits “rent out” a half -crazy girl and believe that they are doing a great favor for her – they say, otherwise she would just have died with hunger. And the spouse of the scammer, who, unlike others, is allowed to live in a house of concrete, have money and access to a number of vital resources, worries only one thing: after her husband’s death, all privileges will be taken away from her, and she will have to live among the rest, among ordinary camp inhabitants. “Rats”, how they are contemptuously called the military and spies.

The authors have very deeply and accurately worked out the characters of episodic characters. The inhabitants of the dying world are painted by several strokes, deliberately rude, expressive, but we nevertheless see them like living things. Without any of this of your three -dimensional graphics.

By the way, the graphics here also work for a general impression – and it works fine. When we first get into the “Suicide Park”, where from each tree hangs along the exotic “fruit” with a filling of worms and despair, we feel real horror. Although the game does not apply to horror at all.

The only thing, perhaps, spoils the atmosphere, is the repeatability of some replicas. Usually Michael has a pair of phrases to choose from each active point – and this is enough. However, in the plot, our hero is experiencing sudden hallucinations when moving to a new location – and accompanies what is happening from the same comment from time to time! Here we are already talking about a clear shortage of creators Dead Synchronicity: the guy begins to seem a little demented.

Animation is somewhat strained and. Yes, two -dimensional graphics and a kind of visual style suggest some liberties in handling characters. But the people who talk with each other look too strange, who, instead of turning their heads to each other, stand meaningless blanks, turning ANFAS to the audience – that is, to us – and absurdly waving their hands at the same time.

Despite a number of shortcomings, Dead Synchronicity – Great debut. The plot holds in constant tension, gradually opening before us more and more faces of post -apocalyptic reality. The game world crushes hopelessness and immerses the head into the atmosphere of rigid anti -utopia. The characters, even episodic, seem voluminous and cause vivid emotions. Always bright – regardless of whether this is a disgust. It seems, Daedalic Entertainment I was not mistaken, as the sponsors who supported the project on Kickstarter were not mistaken.

Pros: exciting and dramatic plot;thick atmosphere of anti -utopia;characteristic characters;deep emotional impact;An original style.
Cons: not always logical riddles;Inappropriateness of repeated replicas;Suspicious animation.

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